Then copy the two bars and paste at the end again and then alter one more thing, delete a kick maybe, add a snare flam, something like that. I try and get just one measure of a beat that I really like, then copy, paste and change one minor thing like a hat hit or something. I will typically knock out the kick/snare with my keyboard, quantize those since they keep the beat, and then layer on the hat/tambourine type thing over the top. This way I can separate, e.g., the handclap and the snare making them clear in the whole mix, giving all the mix a more realistic overall sound, rather than make the two insts like a confused "sbonk". Generally, kick and snare are quite dead quantized (use the selected item only quantize option on reaper), keeping hihats and cymbals pretty free without make 'em sounding "too much free" or sloppy.Ī nice trick I've found out to keep a drum midi track "live" is to play a percussion upbeat inst, like tambourine or claps, rendering it to audio track and move it just few ms forward (a simple readelay set up to 16-20ms wet only signal can do an excellent job). My biggest prob is that I much prefer acoustic drum samples than "analog"like virtual boxes, so I have to deal with a decent "humanization" of the drum track.Īfter some attempts, I ended to play live my midi drum on the keyboard (dont like mousing) Cant get any "perfect" result from midi programming drums.
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